Processing

Titre : Processing
Auteur : Jean-Michel Géridan
Éditeur : Dunod
ISBN-13 : 9782100745098
Libération : 2016-01-06

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Processing est un langage de programmation dédié à la production artistique. Grâce à ses nombreux modules additionnels, il ne se limite pas à la création visuelle et peut communiquer avec des dispositifs électroniques de type Arduino et manipuler du son, de la vidéo, etc. Cet ouvrage tient compte des nouveautés introduites par la version Processing 3 qui est sortie fin 2015. Cet ouvrage d’initiation a été conçu pour : les créateurs qui veulent produire des installations interactives à l’aide de périphériques tels que souris, caméra, capteur de mouvements, ou bien encore en association avec une carte de prototypage Arduino. les graphistes qui pourront générer des motifs, des visuels ou des data-visualisations programmées, fixes, animées ou interactives. et tous ceux qui veulent s’initier à la programmation car Processing qui est un langage à la fois simple, puissant et bien conçu est un excellent outil d’initiation à l’écriture de code informatique.

Learning Processing

Titre : Learning Processing
Auteur : Daniel Shiffman
Éditeur : Newnes
ISBN-13 : 9780123947925
Libération : 2015-09-09

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Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Generative Design

Titre : Generative Design
Auteur : Hartmut Bohnacker
Éditeur : Princeton Architectural Press
ISBN-13 : 1616890770
Libération : 2012-08-22

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Generative design is a revolutionary new method of creating artwork, models, and animations from sets of rules, or algorithms. By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can form the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, films, and even fantastical buildings. Opening with a gallery of thirty-five illustrated case studies, Generative Design takes users through specific, practical instructions on how to create their own visual experiments by combining simple-to-use programming codes with basic design principles. A detailed handbook of advanced strategies provides visual artists with all the tools to achieve proficiency. Both a how-to manual and a showcase for recent work in this exciting new field, Generative Design is the definitive study and reference book that designers have been waiting for.

S initier la programmation

Titre : S initier la programmation
Auteur : Claude Delannoy
Éditeur : Editions Eyrolles
ISBN-13 : 9782212119909
Libération : 2008

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Acquérir rapidement une parfaite maîtrise des techniques de programmation et savoir s'adapter facilement à tout nouveau langage. Conçu pour les débutants en programmation, cet ouvrage commence par un apprentissage progressif et rigoureux des notions de programmation procédurale communes à tous les langages (types de données, variables, opérateurs, instructions de contrôle, fonctions, tableaux...), avant d'aborder les notions propres aux langages orientés objet. L'auteur utilise, pour faciliter l'assimilation des concepts, un pseudo-code complet mais simple d'accès, qui évite de se perdre dans les spécificités de tel ou tel langage. Chaque notion est d'abord présentée à l'aide du pseudo-code, avant d'être illustrée d'exemples d'implémentation en langages C, C++, C#, Java et PHP. De nombreux exercices corrigés permettent au lecteur de contrôler ses connaissances à chaque étape de l'apprentissage. A qui s'adresse ce livre ? Aux étudiants en 1ère année de cursus informatique (BTS, DUT, licences, écoles d'ingénieur). Aux autodidactes ou professionnels de tous horizons souhaitant s'initier à la programmation. A tous ceux qui ont appris un langage " sur le tas " et ressentent le besoin d'approfondir leurs connaissances pour gagner en efficacité et en qualité et s'adapter plus facilement à de nouveaux langages. Aux enseignants et formateurs à la recherche d'une méthode pédagogique et d'un support de cours structuré pour enseigner la programmation à des débutants.

The Nature of Code

Titre : The Nature of Code
Auteur : Daniel Shiffman
Éditeur : Nature of Code
ISBN-13 : 0985930802
Libération : 2012

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How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http: //www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.

Learn to Program with Scratch

Titre : Learn to Program with Scratch
Auteur : Majed Marji
Éditeur : No Starch Press
ISBN-13 : 9781593275433
Libération : 2014-02-14

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You’ll learn how to: * Harness the power of repeat loops and recursion * Use if/else statements and logical operators to make decisions * Store data in variables and lists to use later in your program * Read, store, and manipulate user input * Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm’s law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.

C Programming for Arduino

Titre : C Programming for Arduino
Auteur : Julien Bayle
Éditeur : Packt Publishing Ltd
ISBN-13 : 9781849517591
Libération : 2013-05-17

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Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.

Cognitive Science

Titre : Cognitive Science
Auteur : Jay Friedenberg
Éditeur : SAGE Publications
ISBN-13 : 9781483347424
Libération : 2015-09-23

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In Cognitive Science 3e Friedenberg and Silverman provide a solid understanding of the major theoretical and empirical contributions of cognitive science. Their text, thoroughly updated for this new third edition, describes the major theories of mind as well as the major experimental results that have emerged within each cognitive science discipline. Throughout history, different fields of inquiry have attempted to understand the great mystery of mind and answer questions like: What is the mind? How do we see, think, and remember? Can we create machines that are conscious and capable of self-awareness? This books examines these questions and many more. Focusing on the approach of a particular cognitive science field in each chapter, the authors describe its methodology, theoretical perspective, and findings and then offer a critical evaluation of the field. Features: Offers a wide-ranging, comprehensive, and multidisciplinary introduction to the field of cognitive science and issues of mind. Interdisciplinary Crossroads” sections at the end of each chapter focus on research topics that have been investigated from multiple perspectives, helping students to understand the link between varying disciplines and cognitive science. End-of-chapter “Summing Up” sections provide a concise summary of the major points addressed in each chapter to facilitate student comprehension and exam preparation “Explore More” sections link students to the Student Study Site where the authors have provided activities to help students more quickly master course content and prepare for examinations Supplements: A password-protected Instructor’s Resource contains PowerPoint lectures, a test bank and other pedagogical material.The book's Study Site features Web links, E-flash cards, and interactive quizzes.

Canadiana

Titre : Canadiana
Auteur : National Library of Canada Staff
Éditeur :
ISBN-13 : 0660541246
Libération : 1986

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National Library of Canada Staff A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Canadiana Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.

LabView

Titre : LabView
Auteur : Rick Bitter
Éditeur : CRC Press
ISBN-13 : 9781420004915
Libération : 2006-09-29

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Whether seeking deeper knowledge of LabVIEW®’s capabilities or striving to build enhanced VIs, professionals know they will find everything they need in LabVIEW: Advanced Programming Techniques. Now accompanied by LabVIEW 2011, this classic second edition, focusing on LabVIEW 8.0, delves deeply into the classic features that continue to make LabVIEW one of the most popular and widely used graphical programming environments across the engineering community. The authors review the front panel controls, the Standard State Machine template, drivers, the instrument I/O assistant, error handling functions, hyperthreading, and Express VIs. It covers the introduction of the Shared Variables function in LabVIEW 8.0 and explores the LabVIEW project view. The chapter on ActiveX includes discussion of the MicrosoftTM .NET® framework and new examples of programming in LabVIEW using .NET. Numerous illustrations and step-by-step explanations provide hands-on guidance. Reviewing LabVIEW 8.0 and accompanied by the latest software, LabVIEW: Advanced Programming Techniques, Second Edition remains an indispensable resource to help programmers take their LabVIEW knowledge to the next level. Visit the CRC website to download accompanying software.